August 17, 2011

Chicken Bandit Update #5

Wow I haven't posted an update in a while. I took the last week off, because I had to do some other stuff, but other than that I've been getting a lot of work done. The first world is pretty much complete, gameplay wise, besides a few things for the boss. We've decided to add in a few more levels for each world, probably 5 each, but they will take a shorter amount of time to complete. After doing some gameplay testing we decided it was better to not have huge chunks of the actual gameplay without a break in between. Since it will be played on a mobile device, players may not want to invest a large chunk of time into the game, so it's better to have more stopping points. It will also give the player more opportunities to purchase items and buy upgrades.

Here are some more changes since last time. It's been a while since the last update, so I might miss some stuff:

-Main Menu added in
-Transition between different game 'screens'
-Options Setup
-Different profiles
-Main Map level unlocking
-Different items: shotgun, power shot, chicken agility
-Fishing Rod enemy
-New trail tile set and background for World 2 (Desert)
-World 2 train generation (3/5 complete)
-Menu to edit cards in 'hand' before starting train robbing sequence
-World 1 balancing

We have also been working with pgil again, who did the music for our last game, City of Doom. He has been doing some insanely awesome western style music that compliments the game very nicely. Here is an example of one of the world's music:

I wanted to send the game out to testers by this point, but there is still a little bit too much place holder graphics in place for now to do that. Probably sometime within this next week I'll be asking for some help on the play testing side of this, so if you are interested, stay tuned!

Oh, and we also need to think of a name for this game soon!

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