So basically what was finished with the first checkpoint:
-Player movement with accelerometer
-Shooting gun and reloading
-Lassoing objects on the train. Works by clicking the player and dragging to the object you want to grab. Once the object is lassoed, you must tap the object repeatedly until it is pulled off the train. Heavier objects take longer to pull down.
-Different train car types
-Simple enemy. Pops out from the top of train and windows and shoots at the player.
-Health system and dying.
-End of train sequence with round statistics (basic for now.)
And here is the main character sprite in action, The Chicken Bandit:
I also worked a lot on the game engine to make sure that it works correctly on as many devices as possible. The game should scale to any screen size, and have letterboxes to maintain the aspect ratio.
The next checkpoint involves the world map, visiting locations, and purchasing upgrades for your character.