Back in January, after City of Doom and before Caveman Basketball, we started another game for Android. This time we wanted to try to make a game that's designed directly around the features of the phones. After a while of coming up with different ideas, we finally decided to make a game based around a cowboy robbing a moving train. The player would control the cowboy-on-horse by tilting the device left or right, to speed up or slow down. Clicking the screen would fire your gun in that direction and a click-drag would throw your lasso to capture bags of money.
Early Crude 'Mockup':
Some character concept art by Vinh:
We managed to lay down some of the basic gameplay before I decided it was time to rewrite my Android game engine. The first one I wrote for Angry Boulders was very hacked together, as I had no idea how the Android platform worked when I first started using it. I finished up the newest game engine in about a week or two, which now uses open gl for graphics rendering.
We set the game aside to do the caveman basketball game, and then to finish school work, but we now plan on taking some time to try to finish this game and get another Android release out there.