A few months ago I started working on a game engine for Google's Android platform, but only had an emulator to test on. Now that we actually have a device we decided to start making some Android games. We just completed our first one, in about a week's time, Angry Boulders. It is an advanced version of our previous Angry Boulders with way better graphics and some gameplay updates. We wanted to make a smaller game first and put that out on the market before we dive into a bigger and better project. Here are some screen shots:
It took a little longer than I thought to get out the door for such a small game, but I really like how it turned out. I think the game is a great fit for a mobile device with a touch screen (especially if it also has a track ball.)
We are going to be having a whole lot of work for school until the end of the next semester, so we won't have time to start another Android project till we are done. Until then we will using our spare time to put some more time into Grand Feather, as we are eager to get back to work on it. We have an art show type thing coming up at our school, so we want to have a nice small demo set up to show off what we have done so far.
Check back for more updates!