September 28, 2009

Upcoming Designs

Oh how the time flies by and no posts are made to this blog, such a sad thing. Well heres a new post. Some concepts for the game and one of those concepts realized into pixel art (not going to show you the animation or explain him yet though)

I started working on some ideas for housing for the creatures who inhabit the island. We are trying to stay away from any kind of cliche designs, and if we do use a common game convention we are working hard to make it unique.

These are some quick enemy designs I drew out tonight. Im trying all different kinds of shapes and trying to stay away from common enemy designs.
And one of the concepts colored in and already in a pose holding an innocent rabbit by the throat.

September 11, 2009

Another Grasslands Tileset Change and Background Update

Well, this is about the 4th time we've changed up the looks of the Grasslands tilesets, this time the ground fades to black. We are pretty happy with the looks of it and will probably keep this one, at least for awhile. The background layers have also been updated with more detail, but they are not 100% finished yet. Here's a shot:

All of our screenshots for a while now have all been relatively the same with the same tiles, but hopefully we are about finished with this zone and will move back to some fresh new interesting locations that we haven't worked on for a while.

The new tiles make the tiling system a bit more complicated when making the levels with the editor. We have to select the correct tile so that each ground tile transitions smoothly now instead of just having one ground tile that we can just paint over everywhere. There are also a lot of different situations that a different tile is needed and it is difficult to create every single tile needed. I'm debating whether it would be worth the time to edit the level editor so it will auto-tile the ground, select the correct tile for each situation based on the tile types around it, or just continue to do it manually each time.

Another big thing we are working on right now, still, is the main story. We are coming up with different backstories for the locations and different characters and trying to put together a complete, well thought out, story for the game. We've been brainstorming and pushing around different ideas for awhile now and I think its starting to finally come together nicely. Who knows, we may even come up with a name for the game soon!
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