December 21, 2008

OpenGL Game Engine

With the complete code rewrite of the game I decided to switch over to using openGL instead of directX and along with that I'm writing a brand new 2D Game Engine. I'm pretty much done with all the basics: displaying images on the screen, sprite functions, keyboard control, etc. and I'm about ready to start making a game with it (most of my engine development comes along during the actual building of the game.) Caliber9 and I have decided that before starting to work on Torpedo again we want to make a series of short games with a restricted time limit, mainly for practice. We were thinking about working on each game for a week, trying to come up with a new idea for each one, and then ending the project whether it is finished or not. This will be used for practice as well as testing a variety of our ideas in prototype form.


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